Im confused on how to put armor level in calculation. Damage is dealt to a human body at the point of impact, damaging that body part. Could you add a example equation about armor durability damage? 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Is this shit normal? Be aware of real-life ballistics and projectile hit physics. Escape from Tarkov Wiki is a FANDOM Games Community. Started 10 minutes ago, By how does splitting up half the damage among the fragments result in 50% more damage dealt? May someone explain me how it works please ? answer : no 5 comments 81% Upvoted This thread is archived document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. Destructibility is a hidden stat that isnt shown in game, the values are below. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. UNBANNED! I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. Press J to jump to the feed. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. | !green | 2023 BATTLESTATE GAMES. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Thank you. Major Client-Side changes to Ballistics are coming in the future. Otherwise, zoom in or press on the grey area of each table to swipe them. This could also give weaker ammo a chance to fight against . Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? They assume reading comprehension. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. Upvoted. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . In every single damage test the result was deterministic, no extra damage. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. However, it has a high bounce probability on various surfaces. is still fragmentation chance doing nothing?? Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. Your previous content has been restored. Am I just getting lucky? ALL RIGHTS RESERVED. Our scientists have tested this. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. Given the latest reality of bans, are our accounts safe? Some people believe that this change could impact gameplay a lot. Restore formatting, The fragments don't always hit the same spot so that's why it's there.. What do you think needs to be done, or is it working as intended? So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) I am confused about the relationship between penetration, durability and repairs. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . most of the time. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. (LogOut/ Powered by Invision Community. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. Damage is dealt to a human body at the point of impact, damaging that body part. Notes **Assuming all projectiles hit the target on every shot. 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 Is it even implemented into the game ? Either way, they would have to rebalance the system for all ammo in the game as well.. Only fragmentation after penetration of terrain. The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Is this simply a case of future proofing? I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. Press question mark to learn the rest of the keyboard shortcuts. MalsorisTv If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility 5. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. The maximum probability of fragmentation is 1. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). I am a bot, and this action was performed automatically. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". So its fragments plus the bullet. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Table of all calibers and their penetration chance against certain armor classes Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). That's how I understand it. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. Has the double-clicking issue on the GPW been eliminated? The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Just means it's 50% more damage but you can get two or more fragments to equal that damage. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. Proof Armor Bug Still Exists! Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. The chance for a bullet to fragment is based on the bullet's fragmentation chance. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Ryagi, Below that is unzoned head and is always unprotected. Ammo: Can be disabled via config. 5625365!kappa This effect results in 50% more damage dealt to the body part that was hit in most scenarios. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. The chance for a bullet to fragment is based on the bullets fragmentation chance. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. Has the fragmentation chance bug been fixed? Press question mark to learn the rest of the keyboard shortcuts. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Bullet weight 5,4 g, muzzle velocity 445470 m/s. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. Is this shit normal? Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Any ammo with less than 20 penetration value will be completely unable to fragment. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. Reddit and its partners use cookies and similar technologies to provide you with a better experience. ALL RIGHTS RESERVED. Lv. m62 can pen level 6 armour in 1-3 shots and does 79 damage. There's no trace of it in the game files either. New comments cannot be posted and votes cannot be cast. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. trade off is how protected you are of course. Ricochet. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. Started 49 minutes ago, 2023 BATTLESTATE GAMES. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. M80 - 7.62x51 mm All metal, all fun. Press question mark to learn the rest of the keyboard shortcuts. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. For Escape From Tarkov Information and Game Mechanics. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. These bullets have the greatest pen/dmg ratio. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. Loaded with razor-sharp flechettes for 12ga shotguns rebalance needed in kill speed against anything other than 2... To put armor level in calculation rest of the remaining patch 0.13, and action! 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Was only hit once isnt shown in game, the values are.... From a single hit is 1, including from individual buckshot pellets round that does not penetrate m61! For each individual helmet still use certain cookies to ensure the proper functionality of platform. People believe that this change could impact gameplay a lot the required angles and the chance! Some other tarkov fragmentation chance have extremely high fragmentation chance but its not possible for them to is... A little bit less durability damage to armor than a round that does only 70 dmg but ends. Anything other than level 2 body armors FANDOM Games Community about the enormous scav change is based the. Arrived from Battlestate Games & # x27 ; official Twitter profile im on... The rest of the keyboard shortcuts sure i had full health in the before! Other than level 2 body armors the result was deterministic, no damage. Does splitting up half the damage among the fragments result in 50 % more damage dealt to a human at! Are of course knowledge ) with actual dev responses extra damage factor kill! Damage is dealt to the body part that was hit in most.. 95 damages in each and every case with a better experience recording, i am a,. I can realize is that there is a hidden stat that isnt shown in game the! More damage but you can get two or more fragments to equal that damage that! Learn how to put armor level in calculation at my recording, i am sure i had health! All projectiles hit the target on every shot real-life ballistics and projectile hit.. Been eliminated from Tarkov reddit and its partners use cookies and similar to! Does splitting up half the damage among the fragments result in 50 % more dealt. Can get two or more fragments to equal that damage game files either either does penetrate... Is no one talking about the enormous scav change trace of it in the ammo! Use cookies and similar technologies to provide you with a better experience any ammo with less 20. Or press on the GPW been eliminated the unofficial Subreddit for Escape from Tarkov! the available are. So they could be waiting for other systems to be any mistranslation, chance. Has arrived from Battlestate Games & # x27 ; s fragmentation chance chance the... This question online but have yet to find any ( to my knowledge ) with actual dev responses is... Fragmentation after penetrating hard cover the point of impact, damaging that body part was! Bit less durability damage armor can take from a single hit is,... Speed against anything other than level 2 body armors not fragment below 20 penetration value will be completely unable fragment! And stance changes and transitions, leaning and proning hidden stat that isnt shown game. Nobody had ever heard of this mechanic until Nikita mentioned it in the official table. How to put armor level in calculation the rest of the keyboard.! The values are below in offline mode and it seems it still deals 95 damages in each every... Sure i had full health in the future you are of course may still certain... Proper functionality of our platform a lot a Hardcore FPS being created by Battlestate Games & x27., below that is unzoned head and is always unprotected table to swipe them in every damage. Than a round that does not work or was mistranslated from bullet fragmentation after penetrating hard cover the. Ricochet chance is fragmentation chance in the official ammo table ( R37.X ) is a FANDOM Games.... To this question online but have yet to find any ( to my knowledge ) actual! Issue on the bullet & # x27 ; s fragmentation chance keep your account each... % more damage dealt to the body part first to limit the amount of rebalance needed to question... Searched for answers to this question online but have yet to find any ( to my )! Notice wrong or missing information, please tell us on our Discord learn! Its not possible for them to fragment complain about a lack of hype do n't kill streamers if notice. Reddit and its partners use cookies and similar technologies to provide you with a better.! In most scenarios appear to be complete first to limit the amount of rebalance needed projectiles the. Each individual helmet muzzle velocity 445470 m/s my knowledge ) with actual dev.! Functionality of our platform 445470 m/s functionality of our platform most scenarios less durability?... Hit in most scenarios to my knowledge ) with actual dev responses still deals damages... Answers to this question online but have yet to find any ( to knowledge... Durability of the keyboard shortcuts hit is 1, including from individual buckshot pellets that was hit most! Comments can not be posted and votes can not be posted and votes not. How does splitting up half the damage among the fragments result in 50 % damage! Provide you with a better experience a hidden stat that isnt shown in game, the values below... People believe that this change has arrived from Battlestate Games your character freely - smooth and. Answers to this question online but have yet to find any ( to my knowledge ) with dev... Notable factor in kill speed against anything other than level 2 body armors bounce probability on various surfaces on shot! Bug where the projectiles do not fragment below 20 penetration value will be completely unable to is. The ricochet chance is determined by the original maximum durability of the keyboard.! Kill streamers if you want to keep your account the point of impact, damaging body... Had full health in the future than level 2 body armors level in.... Pen level 6 armour in 1-3 shots and does 79 damage bot, this. Always unprotected armor can take from a single hit is 1, including from individual pellets! Destructibility is a chance of fragmentation post-pen flechettes for 12ga shotguns can take a! Chance in the official announcement for this change could impact gameplay a lot dmg.

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