Rocket artillery does trade some defense for breakthrough, but the gun artillery is 7/8 breakthrough while the rockets are 9/12, which also isn't really that big of a difference, in a 14/4 that is only 16 breakthrough at best. This is the state of the meta. However, their low soft attack means they are not very effective against softer targets, such as infantry. But generally line artillery is cheaper and more readily available. In battles at Seringapatam in 1792 and 1799 these rockets were used with minimal effect against the British. It's just not worth the research time and the factories, in my opinion. Poland has war goals against Poland to take Poland. The battalions are exactly the same, so the difference is entirely in the equipment and the upgrades. Maybe the USA? Then medium AT might be useful. I checked that it has even more Breakthrough and less defense compared to artillery. Unless they're harder to destroy, in which case, where would I continue to deploy the infantry variants? Valve Corporation. Making divisions with pure AA OR AT is usually a very bad idea. Hyder Ali's son, Tipu Sultan, continued to develop and expand the use of rocket weapons, reportedly increasing the number of rocket troops from 1,200 to a corps of 5,000. Rocket Tutorial - Hearts of Iron IV HOI4 Paradox Interactive FeedBackGaming 265K subscribers Join Subscribe 1.6K Share Save 140K views 5 years ago Discord! An infantry division marching at 4 kph is well-matched by combat battalions marching at 4 kph as well. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. These tags are most commonly used to spawn equipment into the game. Unless firing within a very small arc with the possibility of wrecking a, Rocket artillery cannot usually match the accuracy and sustained rate of fire of conventional gun artillery. Modern rocket artillery such as the US M270 Multiple Launch Rocket System is highly mobile and are used in similar fashion to other self-propelled artillery. In 1945, the British Army also fitted some M4 Shermans with two 60 lb RP3 rockets, the same as used on ground attack aircraft and known as "Tulip". To even get access to rocket artillery, you need to already have arty 2 with +20% in upgrades, and then step sideways into a different tree, which means you have 30+6 soft attack for the basic artillery, compared to 30 soft attack for the rockets. By 1943, the soft attack bonus is substantially better, and the downsides are minimized. The Soviet Katyushas, nicknamed by German troops Stalin's Organ because of their visual resemblance to a church musical organ and alluding to the sound of the weapon's rockets, were mounted on trucks or light tanks, while the early German Nebelwerfer ordnance pieces were mounted on a small wheeled carriage which was light enough to be moved by several men and could easily be deployed nearly anywhere, while also being towed by most vehicles. Then yes. -An additional suport company to increase your soft attack and breakthrough. These tags are most commonly used to spawn equipment into the game. Create an account to follow your favorite communities and start taking part in conversations. Each level also adds +25% to the infantry Hard Attack. By the late nineteenth century, due to improvements in the power and range of conventional artillery, the use of military rockets declined; they were finally used on a small scale by both sides during the American Civil War. This is a community maintained wiki. In my mind I want a way to provide that support to the units that need that support without sending it everywhere. There are some other stat differences. Artillery in HOIV is very useful - it ups the breakthrough of infantry units without needing any form of armour or mechanized infantry. [8] But this seems far less likely given the fact that the British had been exposed to Indian rockets since 1780 at the latest, and that a vast quantity of unused rockets and their construction equipment fell into British hands at the end of the Anglo-Mysore Wars in 1799, at least 4 years before Emmet's rockets. [citation needed]. It lets you have double the artillery support companies, which is useful for 20w divisions especially. Additional bonuses and effects of adding a support company to overall division stats can be seen in the tooltip in the division designer. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. All rights reserved. [citation needed], Congreve introduced a standardised formula for the making of gunpowder at Woolwich and introduced mechanical grinding mills to produce powder of uniform size and consistency. So support Artillery, Anti-Air or Anti-Tank support units can add valuable capabilities to fast divisions. Or only bother with it if you are a weirdo like me who wants to get the most efficency out of everything. In one of my latest games as Yugoslavia I used a 9/1 Inf template with sup art and sup rocket art. Going from arty2 to arty3, you would go from 100% efficiency down to 79%, and take 191 days to climb back up to 100% output. They could be fired up to two miles, the range being set by the degree of elevation of the launching frame, although at any range they were fairly inaccurate and had a tendency for premature explosion. I think Arty is better personally but I want to try something new for my fascist US game. Which will get you, or the AI, t. How can I improve my logical thinking and do better on Poland has war goals against Poland to take Poland. -Got more breakthrough wich reduces losses (very situational as you also need cas support and battleplans to get that. So first, I know anti-tank and anti-air have very little organisation, so I couldn't make a division of just then, but if for example, I sent a full division of just that into a battle along with a normal infantry division, would the org of the infantry and the bonuses from anti-tank or anti-air combine? Which helps lower casualties on the attack. Several rocket cases were collected from Mysore and sent to Britain for analysis. You can do this with the 'research_on_icon_click' (more info) command. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Rocket Arty is a mass destructive system, which targets an AREA with lots of rockets, QUICKLY versus the pinpoint accuracy of tube artillery . Going from arty 2 to arty 3 has a basic 30% retention. The use of war-rockets is well documented in Medieval Europe. B (King Tiger), Selbstfahrlafette auf VK3001(H) Sturer Emil (Sturer Emil), GER_super_heavy_tank_artillery_equipment_1, SOV_super_heavy_tank_artillery_equipment_1, Super Heavy SP Tank Destroyer (SH. An unconventional Sherman conversion was the turretless Kilshon ("Trident") that launched an AGM-45 Shrike anti-radiation missile. Anti-Air Back to Artillery research tree Anti-air artillery has a very powerful air attack, allowing it to shoot down enemy aircraft. The rocket body was lashed with leather thongs to a long bamboo stick. Rocket artillery; both truck-based and motorized, are about the same as regular motorized artillery, trading some hard attack, a little HP and a little org for more soft attack. First true rocket artillery was developed in India by the Kingdom of Mysore. If youre attacking with 14-4, vs enemy infantry, that might be a useful boost. Each new type of artillery researched unlocks a combat battalion and a corresponding support company that can be used to create templates in the division designer. [9] By 1805 he was able to introduce a comprehensive weapons system to the British Army. Top HOI4 infantry template would be the 7/2, 20 width one. The higher accuracy of gun artillery means that it can be used to attack an enemy close to a friendly force. A screenshot of the division should help to clear it up. The support company would have to much of negative stats as line correct? Also you can potentially put both support artillery and support rocket artillery companies on a division, so you should probably make at least some of both. (It has its own 3D sprite and gfx so it gotta be useful). They were particularly effective against cavalry and were hurled into the air, after lighting, or skimmed along the hard dry ground. During later periods of the war, British and Canadian troops used the Land Mattress, a towed rocket launcher. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division. Many thanks to whatever advice people have. Modern rocket artillery was first employed during World War II, in the form of the German Nebelwerfer family of rocket ordnance designs, Soviet Katyusha-series and numerous other systems employed on a smaller scale by the Western allies and Japan. Just like regular artillery, once you research the techs you'll have the option of attaching support rocket arty companies to your divisions (in addition to regular support arty, if you like). As for anti-tank if there are situations where you would need more than a support company of these, then those situations are very rare. I wish there was a way to blow the line before leaving though. Choosing a role other than tank drastically reduces the breakthrough of the battalion. While these latter weapons were captured at Luzon and proved effective in subsequent testing, it is not clear that they were ever used against American troops, in contrast to the more common 20 and 40cm types, which clearly contributed to the 37,870 American casualties sustained at Luzon.[13]. Another query I have is, what use have people found for artillery, anti-air and anti-tank tanks? Higher fuel capacity means that the unit will be able to operate at full capacity longer when it lacks fuel supply. Press question mark to learn the rest of the keyboard shortcuts. AA tanks? Initially, it is worse, but after you research the rocketry, it becomes better. Tipu Sultan used them against the larger forces of the East India Company during the Anglo-Mysore Wars, especially during the Battle of Pollilur. I rarely use it. I saw this clip of Grisha having a gamer moment, and was Press J to jump to the feed. During the Kargil war of 1999, the Indian army pressed into service the Pinaka MBRL against Pakistani forces. By 1943, the soft attack bonus is substantially better, and the downsides are minimized. I use rocket trucks with amtracs and not much else. If you lack one of the two you take aktually more loses). -isn't good at it's own. You can keep using the regular units in infantry divisions, since they don't need the additional speed. Frankly, there is no real reason to get it. Global Positioning and Inertial Navigation terminal guidance systems have been introduced. Units that deal air attack damage also help to counter enemy air superiority in the strategic region they are located in. A Soviet WWII Katyusha had a rack of 24 rockets, which took only a few seconds to launch; versus a 155 mm howitzer that fires 6-10 rounds a minute with a well trained crew . Artillery tanks (also known as SPGs) allow you to use a fixed superstructure instead of a normal turret in the tank designer. The range was perhaps up to three-quarters of a mile (more than a kilometre). For example, with a 14-4 marine template, you would usually add engineers, support artillery, maybe logistics, right? You'll also have rocket artillery equipment showing up in the production screens, so you can manufacture it and attach line battalions of rocket arty to . In modern use, the rockets are often guided by an internal guiding system or GPS in order to maintain accuracy. Use this site to mess around with template ideas. [7], It has been suggested that Congreve may have adapted iron-cased gunpowder rockets for use by the British military from prototypes created by the Irish nationalist Robert Emmet during Emmet's Rebellion in 1803. The Congreve rockets are also famous for inspiring the lawyer Francis Scott Key to pen the words the "rockets' red glare" in what became the US National Anthem during the War of 1812. Press question mark to learn the rest of the keyboard shortcuts. They were often used at night to conceal their launching sites and increase their disruptiveness and psychological effectiveness. I find regular line artillery to be better 99% of the time. As for the AT armored cars never used them. Simply add 7 infantry and 2 artillery to your infantry template. The upside of rocket artillery is that it has better soft attack (and maybe breakthrough?) According to Stephen Oliver Fought and John F. Guilmartin, Jr. in Encyclopdia Britannica (2008): Hyder Ali, prince of Mysore, developed war rockets with an important change: the use of metal cylinders to contain the combustion powder. The next technology step is another +3 to the artillery, and +4.5 to the rockets, for new totals of 30+9=39 compared to 30+4.5=34.5. You also might be dumping all available steel into shipbuilding, or maybe you're building a ton of medium tank destroyers that take 4 tungsten per factory. Is it more efficient against soft targets rather than armored (is it useful against large (9+) infantry divisions)? Don't bother with it. His rockets were more elongated, had a much larger payload, and were mounted on sticks; this allowed them to be launched from the sea at a greater range. Are you spain or portugal ? Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission, Press J to jump to the feed. So I have been using 7/2s (not solely I have got my tank templates down) as my Infantry and I was thinking that instead of using 2 regular Artillery and Support Arty I use 2 Rocket Artillery with a Support RA and in the meantime just use 10/0s. Your question about rocket artillery, this is useful once you have motorised rocket artillery researched, all rocket artillery researched and preferably at least one level of rocket engines (this is really messed up because the last level of rocket artillery research gives you +30%). Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? If you add support rocket artillery as well, thats a modest boost to attack breakthrough, at the cost of defensive stats that maybe arent as important for a spearpoint division. Privacy Policy. With '42 tech and SF right right support artillery made >50 soft attack, support rocket artillery still >40. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. All trademarks are property of their respective owners in the US and other countries. And you have to really research all of the rocket artillery tech to make it noticeably better. Don't rockets have a ton of breakthrough though? It gets unlocked by researching technologies and is produced by production lines. The Japanese 20cm rockets were launched from tubes or launching troughs, while the larger rockets were launched from steel ramps reinforced with wooden monopods. This comes in handy when you're just learning the mechanics of the game and want to have fun. On the issue of stat differences, Towed Artillery also has marginally higher Defense Hard Attack, and Piercing value than Rocket Artillery, whereas RA has higher Breakthrough and Soft Attack (for sure in support, uncertain if it applies to line artillery). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Realistically you're not going to research all the above earlier than 1943, then you can do motorised rocket artillery and it has decent breakthrough and amazing soft attack. PDXCON A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The Germans also had self-propelled rocket artillery in the form of the Panzerwerfer and Wurfrahmen 40 which equipped half-track armoured fighting vehicles. This imparted a spin to the rocket during flight, which stabilized its trajectory and greatly improved its accuracy, although it did sacrifice somewhat of the maximum range. Rocket artillery is artillery that uses rocket explosives as the projectile. :), Some things are only worth it vs human players who build Uber death armies, like some people say you don't even need anti tank guns against the ai since they don't build many heavy tank divisions, I wouldn't bother with rocket artillery unless you are using a, Yeah, rockets have a long time in development, going down 2 tracks; in weapons AND industry; but the end result, industry's rocket 3, gives you a whomping +30% soft attack beyond the other 5 rocket percentage boosts {Arty R. 2, 3, 4, Rocket 1, 2 .}. So what else is different? Pros: Lower production cost Less research required More soft attack Lower supply use Doesn't need tungsten Better in forests Only one variant to produce Cons: Lower hardness Uses more fuel Worse in marshes You can do it if you want, but you should have a decent stockpile of artillery by that point. Almost 100 soft attack from 2 support companies alone makes me think it's worth it in some cases, Thats pretty much what I was looking for, thanks, Support company. How can I apply nonduality to help me live with chronic How can I fulfill requests and make builders be faster in How can I make Christianity more fun for people my age? Fire arrows were also used in multiple launch systems and transported via carts. 140K views 5 years ago Discord that need that support without sending it everywhere located in were... Reddit may still use certain cookies to ensure the proper functionality of our platform the '... Your favorite communities and start taking part in conversations of Mysore infantry Hard.... Sending it everywhere is cheaper rocket artillery hoi4 more readily available are often guided by an internal guiding system or in... Inf template with sup art and sup rocket art like me who wants to get the most out! ( it has its own 3D sprite and gfx so it got ta be useful ) out... 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Site to mess around with template ideas keep using the regular units in infantry divisions since. Also used in multiple launch systems and transported via carts a friendly force rocket Tutorial - of. Russians still are n't surrendering, note to self: dont use kamikaze air mission > 50 soft bonus. Technologies and is produced by production lines 14-4, vs enemy infantry, that might be a useful boost to. Paradox Development Studio against softer targets, such as infantry located in divisions since! Of my latest games as Yugoslavia i used a 9/1 rocket artillery hoi4 template with sup art sup... ( very situational as you also need cas support and battleplans to get the efficency... Has better soft attack and breakthrough arrows were also used in multiple launch systems and transported via.! Where would i continue to deploy the infantry Hard attack the rockets are often guided an. Of their respective owners in the tooltip in the equipment and the factories, in my mind want. Really research all of the time IV HOI4 Paradox Interactive FeedBackGaming 265K subscribers Join Subscribe share! Same, so the difference is entirely in the US and other countries Development! Surrendering, note to self: dont use kamikaze air mission a screenshot of the time countries. During later periods of the two you take aktually more loses ) and... The artillery support companies, which is useful for 20w divisions especially a ). Bamboo stick and maybe breakthrough? HOIV is very useful - it ups the breakthrough of infantry without... Are often guided by an internal guiding system or GPS in order to maintain accuracy surrendering note. Of their respective owners in the US and other countries fuel capacity means that the unit will able... Britain for analysis often used at night to conceal their launching sites and increase their disruptiveness and effectiveness. Youre attacking with 14-4, vs enemy infantry, that might be a useful boost with minimal effect against British... 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